Beast Slayer Builds: Knight
A classic Knight in this tabletop rpg
What is a tabletop rpg without a knight? It is probably the first type of player character or at the very least one of the most common types of builds in any tabletop rpg. From D&D to Pathfinder, there is always a way to build a knight.
Beast Slayer has this option too. What would this game even be without a knight? Heck, we have one on the front cover of the core rulebook, and we like to think of him as something of a mascot for us. So, its only fair we give him a post if you decide you’d like to play this character.
Stats for a Knight
It might be obvious, but the core stat for a knight will be Athletics. This will give your PC access to all the classic items and abilities associated with this play style in Beast Slayer. Since you have five starting dots, max out Athletics and fill all three dots in this one. You are also looking at not just increasing your armor rating and damage, but also your movement.
As a secondary stat, take two dots in Cunning. There are some agile bonuses you can use in this build by taking two dots in Cunning. It might not seem like it at first, but the benefits of this choice will make themselves apparent in late game.
It’s a stereotype that knights don’t use Magick, and for this build we’re gonna stick to it. This does leave a weakness for your character, however with good party synergy you’ll stand a shot against Magick users.
Knight Inventory
This is where the real fun begins. Starting with armor, you are going to want to take Platemail. This will give you a higher armor rating and gives you a buff against one other weapon. On top of being thematic, this is an overall solid choice.
With your weapons you have a few options. Starting with the two small weapons route, take the Kite Shield to get a bonus to your armor rating. Then for your actual melee attack weapon, consider taking the Seax. The Short Sword is another option, however the Seax has a little higher armor rating even though they do the same damage. This comes down to personal preference and theme.
Your second weapons option would be to take the Long Sword instead of the two small weapons option. The trade off for a slightly lower armor rating is unlocking the highest damage wielding weapon in the game at base stats. If you’re ok with the odds of your character getting hit being a bit higher, then take the Long Sword.
Regarding you starting assists, if you want to go with the avoiding magick theme, then consider the following: Cheese Block, Grappling Hook, and an apple. If you’re ok with dipping into some magick themed items then consider the following: super health potion, necklace of fate, blessed tome.
Knight Abilities
Abilities are where things will really start to kick into overdrive. Starting with your secondary stat, Cunning. For first level abilities you’ll want to take Hard to Spot and Quick Step. These will give you some solid defense. For your level two abilities you’ll want to take Avoid Trap, and Lucky Find. Some damage avoidance and the ability to get hidden items will be a boon.
For your primary stat, Athletics this is where your knight will shine! For your first level abilities take Strong Start and Take Initiative. With these you get to deal some extra damage and gaining some movement. With your level two abilities take Booming Voice, and Thick Skin. A true knight would be able to help protect their fellow party members and Booming Voice will allow them to do so. Thick skin will give a nice buff to your armor rating. For Third level abilities, take Berserk and Weapons Master. The combination of these two gives a good push for melee.
Some Final Words
This a good thematic choice for some classic fantasy feel. Even among other tabletop rpgs there is usually at least one player playing a knight. Who cares if it’s a little cliche if you’re having fun?!
Keep in mind your strengths and try to get up and close to your enemies. Ranged and Magick attacks are more of your weakness. Keep a balance in your party and you should be fine.

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